2026Regular Season
Career Splits
| Challenge Stats | Batter Decision Quality | Call Context | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Year | TM | Won | Att | Win% | CDQ | ROE | Net RE | Net WPA | xChall | COE | bCDQ | bCDQ/P | CS | CC | BC | MO | ROE | WOE | Win% | Call LI | cBE% | acBE% | xChall% |
| 2026 | BAL | 2 | 10 | 20.0% | -3.57 | -0.88 | -0.106 | -0.020 | 14.27 | -4.27 | -3.57 | -0.0132 | 270 | 2 | 8 | 28 | -0.88 | -0.101 | 20.0% | 1.25 | 61.1% | 21.4% | 13.1% |
| Career | 2 | 10 | 20.0% | -3.57 | -0.88 | -0.106 | -0.020 | 14.27 | -4.27 | -3.57 | -0.0132 | 270 | 2 | 8 | 28 | -0.88 | -0.101 | 20.0% | 1.25 | 61.1% | 21.4% | 13.1% | |
2026 Challenges
Result
Role
Window
10 of 10 challenges
| Date▼ | Opp | Role | Inn | Count | Outs | Runners | Ch. Rem. | Dist (in.) | LI | Net RE | Net WPA | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ✓ | Sep 23 | TOR | batter | ▼ 5 | 0-2 | 1 | 2 | -2.96 | 0.19 | +0.114 | +0.3% | |
| ✕ | Sep 7 | CLE | batter | ▼ 2 | 0-0 | 1 | 2 | 1.32 | 0.87 | -0.043 | -0.4% | |
| ✕ | Sep 3 | BOS | batter | ▼ 9 | 0-1 | 2 | 2 | 4.15 | 1.02 | 0.000 | 0.0% | |
| ✕ | Aug 27 | STL | batter | ▲ 9 | 1-2 | 0 | 1 | 1.23 | 2.27 | -0.022 | -0.2% | |
| ✕ | Aug 26 | STL | batter | ▲ 1 | 2-1 | 2 | 2 | 1.56 | 1.29 | -0.055 | -0.6% | |
| ✕ | Jul 17 | HOU | batter | ▲ 2 | 2-1 | 1 | 2 | 2.38 | 0.87 | -0.048 | -0.6% | |
| ✓ | Jul 3 | CIN | batter | ▲ 3 | 0-0 | 2 | 2 | -0.57 | 0.14 | +0.034 | +0.2% | |
| ✕ | May 8 | ATH | batter | ▼ 9 | 2-1 | 1 | 1 | 0.15 | 3.11 | -0.008 | -0.1% | |
| ✕ | Apr 14 | AZ | batter | ▼ 8 | 1-1 | 1 | 1 | 2.29 | 2.43 | -0.029 | -0.2% | |
| ✕ | Apr 3 | PIT | batter | ▲ 2 | 0-0 | 1 | 2 | 0.77 | 0.35 | -0.048 | -0.5% |
Strike Zone (Catcher's View)
Batter
10 pitches
6.3% larger than league avg by area
By Count
cell = win% · won/att · ΔRE
strikes →balls ↓
0
1
2
0
0-033%
1/3-0.06
0-10%
0/10.00
0-2100%
1/1+0.11
1
1-0—
1-10%
0/1-0.03
1-20%
0/1-0.02
2
2-0—
2-10%
0/3-0.11
2-2—
3
3-0—
3-1—
3-2—
By Leverage
Low (<1)
40% (2/5)win
5% (2/40)chall
Med (1–2)
0% (0/2)win
0% (0/7)chall
High (2+)
0% (0/3)win
0% (0/3)chall
Vertical tick = league avg win%. Bar = Dylan Beavers's win%. Challenge% = correct challenges / winnable opportunities.

